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Thread started by Fayne New Messages  
Fayne
  

  
2005-03-18 10:26:25  -  Patch
Well...according to site, it should be today we get new goodies to play with.

Tbh i can´t wait for warrior and mage changes ^^
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Server - Draenor
Fayne 60 Priest ~ Zanith 60 Warrior
Furinax 3x Warlock ~ Linyah 60 Hunter
Gharn 60 Rogue ~ Slithice 3x Druid
Sanzor 60 Paladin ~ Thavall 3x Mage
Thorarin
  

  
2005-03-18 21:48:25  -  Re: Patch
Where did you read that?
I didn't see any news about a patch or even about maintenance for that matter...
Some standard note about maintenance on the Realm Status forum, what else? :)
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Thorarin, Level 60 Warrior (277+ Armorsmith)
Jydan, Level 60 Priest (300 Tailor, 280+ Enchanter)
Alinda, Level 40 Mage (240+ Engineering)
GM and Webmaster of Tyr's Handful
Edited by Thorarin on 2005-03-18 21:51:13
Oskorei
  

  
2005-03-20 15:10:27  -  Re: Patch
No fair! I log in as Skeggi and here I'm Oskorei o.O

[edit] testing to see what I edit as...
__________________
Only users lose drugs.

Oskorei, 60 druid (Legion)
Fossegrim, 47 paladin
Wonderwoman, 22 Shaman
Kowarpoak, 10 warlock
Kiba, 11 hunter
Mazzie, 15 mage
Thirza, 10 rogue...and then some...but I forgot :P
Edited by Oskorei on 2005-03-20 15:10:50
Fayne
  

  
2005-03-29 11:58:14  -  Re: Patch
Oskorei wrote:
"No fair! I log in as Skeggi and here I'm Oskorei o.O

[edit] testing to see what I edit as..."

Owned! :-P
__________________
Server - Draenor
Fayne 60 Priest ~ Zanith 60 Warrior
Furinax 3x Warlock ~ Linyah 60 Hunter
Gharn 60 Rogue ~ Slithice 3x Druid
Sanzor 60 Paladin ~ Thavall 3x Mage
Oskorei
  

  
2005-03-29 12:30:11  -  Re: Patch
Yes, there are a couple of nice changes, next to Dire Maul and the 2 epic monsters. These are the ones that caught my eye:

- Previously, in many cases, a Block, Parry, or Dodge was translated
into a "Miss," thus causing confusion over actual miss rates.

- The Drunk effect has been greatly enhanced.

Druid
- Training costs adjusted. Total training cost was decreased.
- Rebirth - Casting time and mana cost reduced; now ignores
resurrection timers.
- Swiftshifting - Talent changed. When leaving a shapeshift form, the
next shapeshift form you take will have a 20%/40%/60% mana cost
reduction if used within 6 seconds.
- Gift of the Wild - This spell is now cast on the target's party.
- Cat Form - DPS increase at levels 40-60.
- New Ability (Cat Form): Ferocious Bite (available at level 32) -
Finishing move that causes damage per combo point and converts each
extra point of energy into additional damage.
- New Spell: Barkskin (available at level 44) - The druid's skin
becomes as tough as bark. Physical damage taken is reduced. While
protected, taking damage will not cause spellcasting delays, but
non-instant spells take longer to cast and melee combat is slowed.
- New Ability (Bear Form): Frenzied Regeneration (available at level
36) - Converts an amount of rage into health every second for a
short duration.

Hunter
- Training costs adjusted. Total training cost was decreased.
- Sandfury Guardians are no longer tameable.
- Fixed a bug where Hunter pets were sometimes unattackable by opposing
faction players.
- Fixed a bug where creatures were keeping their innate resistances
after being tamed. This was unintentional and the fix will affect
all existing pets.
- Distracting Shot - Is now properly improved by the Efficiency and
Hawk Eye talents.
- You can no longer use Eyes of the Beast to leave a flight path.

Mage
- Training costs adjusted. Total training cost was decreased.
- Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5
seconds w/ Permafrost) and refreshes with each damage tick rather
than at the beginning of the spell. In addition, a target that
resists the damage will also resist the chill effect.
- Blink - Using this spell should no longer cause you to fall through
the world.
- Blink can now be used to escape more of the stun effects used by
creatures in the world.
- Blink is no longer useable on boats or zeppelins.
- Blast Wave damage radius fixed so damage properly extends to 10 yd.
- Dampen Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Amplify Magic - Duration and mana cost increased. Now castable on all
raid targets.
- Frost/Ice Armor - Mana cost reduced.
- New Spell: Mage Armor (Available at level 34) - Allows for 30% of
mana regeneration to function while casting and increases resistance
to all magic schools. Does not stack with Frost/Ice Armor.
- New Spell: Conjure Water (Rank 7) (Available through quest at
level 60).
- Arcane Missiles: Fixed a bug where the spell would not function
properly against spell-reflecting targets.

Paladin
- Training costs adjusted. Total training cost was decreased.
- Blessing of Protection - Now castable on all raid targets.
- Blessing of Sacrifice - Now castable on all raid targets.
- Blessing of Salvation - Now castable on all raid targets.
- Divine Intervention - Now castable on all raid targets.

Priest
- Training costs adjusted. Total training cost was decreased.
- Holy Fire - Fixed a bug with the bonus damage gained from +fire
damage items. Such items now have a greater effect on this spell.
- Prayer of Fortitude - This spell is now cast on the target's party.
- Power Word: Shield - Now castable on all raid targets.

Rogue
- A number of areas in the world now have footlockers in them.
These areas are in place for rogues to visit to increase their
lockpicking skills. The contents of these footlockers are only token
amounts of treasure, but they should allow for a more interesting
experience while increasing lockpicking skill. The difficulty of the
locks in the area correspond to the level of the zone, so if your
lockpicking skill is around 100, you would go to Durnholde Keep in
Hillsbrad. But if your skill is 250, you might head to Tyr’s Hand in
Eastern Plaguelands.
* Hillsbrad Foothills - Durnholde Keep
* Redridge Mountains - Lake Everstill
* Ashenvale Forest - Zoram Strand
* Stonetalon Mountains - Windshear Crag and Associated Mines
* Wetlands - Murloc Camps
* Desolace - Sar'theris Strand
* Badlands - Angor Fortress
* Swamp of Sorrows - Pool of Tears
* Searing Gorge - The Slag Pit
* Tanaris Desert - Lost Rigger Cove
* Azshara - Bay of Storms
* Eastern Plaguelands - Tyr's Hand (elite)
- Very high-end gems will no longer be acquired from junk boxes or
pickpocketing.
- Added a visual to Sword Specialization "proc" that will now show up
in the combat log as well.

Shaman
- Training costs adjusted. Total training cost was decreased.
- Tremor Totem - Now creates the appropriate looking earth totem;
tooltip updated to clarify what effects it counters; radius of effect
increased; now pulses more frequently.
- Astral Recall - The tooltip now includes the home point the spell
will recall you to.
- We've changed the spell icon of several totem spells. They should now
all be unique.
- Searing Totem - Damage slightly increased.
- Reincarnation - No longer causes resurrection sickness.

Warlock
- Improved Drain Mana - Will now report to the combat log all damage
caused.
- Inferno - The duration the Infernal is enslaved when first summoned
has been increased. The area of effect damage caused by the Inferno
spell, and all threat generated by it, will now originate from the
Infernal. The Infernal will now immediately attack targets within the
radius of the spell.
- Enslave Demon - Is no longer dispellable.
- Curse of Agony - Now benefits from items that increase shadow damage.
- Nightfall - Fixed a bug where the Shadow Trance effect was lost
without benefit. Previously, the talent had a 3%/4% chance of
triggering. It now has a 2%/4% chance of triggering, and the tooltips
have been updated to accurately reflect this change.
- Ritual of Doom - The death caused at the completion of the ritual no
longer causes durability loss.
- Firestone - Equipping Firestones will now increase damage caused by
fire spells.
- Spellstone - Equipping Spellstones will now improve your chance to
get a critical strike with spells.
- Fear - Mana cost changed to a percentage of base, which results in an
increase in cost.
- The Shadow Trance buff granted by the Nightfall talent will no longer
be used up by a shadowbolt that was in mid-cast.

Warrior
- Training costs adjusted. Total training cost was slightly increased.
- Battle Shout - Rage cost reduced.
- Bloodrage - Health cost reduced.
- Heroic Strike - Damage increased.
- Parry - Moved to level 6.
- Thunder Clap - Now causes Physical damage instead of Nature damage;
damage increased; duration increased with each new rank.
Improved Sunder Armor - Now decreases rage cost by 1/1/1.
Improved Thunder Clap - Now decreases rage cost by 1/1/2.
- Execute - Full rage is no longer consumed when the ability does not
hit.
- Overpower - Should now be usable when a special attack is dodged.
- Fixed a bug where rage was not being generated when normal melee
attacks were parried, dodged, and blocked.
- Charge has been improved so it will work through doorways and won't
path you through an entire dungeon.
- Sweeping Strikes bug fixed. It will hit more reliably and show up
in combat log correctly.
- Added a visual to Sword Specialization "proc" that will now show up
in the combat log as well.

- A new engineering recipe is available in Blackrock Depths for
a repair robot. This robot acts as a repair vendor for 10 minutes
and will repair and purchase items for normal cost. This will allow
dungeon groups and raids to get items repaired and sold without
returning to town.

- Bottomless Bag requires significantly more mooncloth and two core
leather to make now.

- Lengthened the respawn time of many of the creatures in Ragefire
Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and
Stratholme.

Pets
- Pets in defensive mode that respond to attacks will no longer flag
their masters for PvP. If the master issues an explicit attack
command, the master will be flagged.
- You can issue pet commands while you are stunned, fleeing, etc.
- Pets and summons no longer get stuck when you get on a boat or
zeppelin.
- Non-aggressive enemy NPCs no longer attack pets and summons.

Flight Paths
- The following flight times have been reduced:
* Auberdine - Talonbranch Glade
* Thunder Bluff - Orgrimmar
* Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
- The following flight paths have been added:
* Gadgetzan - Brackenwall Village
* Gadgetzan - Valor's Rest (Silithus)
* Gadgetzan - Camp Mojache
* Gadgetzan - Crossroads
* Orgrimmar - Everlook


Ok people, these are the most important points imo. Check em out! :D



__________________
Only users lose drugs.

Oskorei, 60 druid (Legion)
Fossegrim, 47 paladin
Wonderwoman, 22 Shaman
Kowarpoak, 10 warlock
Kiba, 11 hunter
Mazzie, 15 mage
Thirza, 10 rogue...and then some...but I forgot :P